Portfolio

Chocolate Strawberry: Procedural Modeling, Shading, FX

Modeling done in Maya and Houdini FX. Texturing, Shading and FX done in Houdini FX.
Rendered using Mantra.  Compositing done in Nuke. 


day
night
sunset
morning

Environment Shading: Work In Progress

Modeling done in Maya and Houdini FX. Texturing done in Mari. Shading done in Houdini FX.
Rendered using Mantra.  Compositing done in Nuke. 
January - March 2016.



Procedural Shading Work in Progress

Procedural rock and grass shaders in Houdini.
The rocks just around the stairs in the first image were painted in Mari.
All other rocks are procedurally textured with my custom triplaner projection tool.
The grass is a procedural shader mixed with some grass geometry generated by a grass tool I made in order to add variation.
Color variation added with custom geometry attributes that effect the shader.
The rocks in the bottom image will be added around the center piece in the final set.The circular rock was done by my fried Charles Hilton.
The archway was done by my friend Kalee McCollaum.


Procedural Shading

Modeling done in Maya. Shading done completely procedurally in Houdini. Rendered using Mantra. 
Compositing done in Nuke. 
August 2015.


CG Phone Composited in a Photo

Modeling done in Maya. Texturing done in Mari. Shading done in Houdini. Rendered using Mantra. 
Compositing done in Nuke.  
November 2015.


Personal Short Film

Modeling, rigging, animation done in Maya. Modeling with Python done in Maya.
Procedural modeling done in Houdini. Some animation done in Houdini. Textures done in Mari. 
Shading done in Houdini. Lighting done in Houdini.  Rendered using Mantra. 
Compositing done in Nuke. 
Summer and Fall 2015.


Procedural Modeling for Backgrounds

Done in Houdini. The artist can draw curves on a plane which will generate roads with intersections 
where the curves intersect, thus creating a city layout. The artist can then choose a pattern for how the blocks 
will be cut up into building shapes. They can then paint the ground plane with red values. The higher the red 
value, the taller the building. Buildings are generated with an assortment of controllable random variation. 
Summer 2015.